AI Insights · Timothy · April 2022
Top 5 Superhero Games on iOS in Luxembourg: Q1 2022 Performance
In Q1 2022, the top superhero games on iOS in Luxembourg showed varied trends in downloads, revenue, and active users, with some games experiencing steady growth while others saw fluctuations.
In Q1 2022, the top superhero games on iOS in Luxembourg exhibited diverse performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared:
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw its weekly revenue peak at approximately $4.3K in mid-January, followed by a decline to about $577 in early March. Weekly downloads were minimal, with a slight uptick to 8 in the last week of March. Active users steadily decreased from 260 at the start of the quarter to 216 by the end.
MARVEL Strike Force: Squad RPG by Scopely, Inc. experienced fluctuating weekly revenue, peaking at around $910 in mid-February and then dropping to $416 by the end of March. Downloads were relatively low, with the highest being 11 in late January. The game's active users remained fairly stable, ranging between 35 and 43 throughout the quarter.
Marvel Contest of Champions by Kabam Games, Inc. had a notable increase in revenue, reaching approximately $1.3K in early February and ending the quarter at around $1K in late March. Weekly downloads showed a downward trend, with the highest being 62 at the start of the quarter and dropping to just 6 by the end. Active users also decreased from 132 to 76 over the three months.
MY HERO ULTRA IMPACT, another title from Bandai Namco Entertainment Inc., launched in early February and saw its highest weekly revenue of $346 in mid-February. Downloads were strong initially, with 205 in the first week, but dropped to zero by the end of March. Active users followed a similar trend, starting at 187 and decreasing to 70 by the quarter's end.
MARVEL Future Revolution from Netmarble Corporation recorded its highest weekly revenue of $356 in late February, with a significant drop to $24 by the end of March. Downloads were highest at 29 in late December and fell to zero in the last few weeks of the quarter. Active users saw a sharp decline from 54 at the beginning of the quarter to just 10 by early February.
Overall, the performance of these top superhero games varied significantly, with some experiencing steady growth and others showing declines across different metrics. For more detailed insights and data, visit Sensor Tower.